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View Full Version : Try out the Cicada, Fury, Paladin, Nemesis and Slow Volume


KurlonT
13th Oct 2007, 08:40 PM
Nemesis, Fury & Darkwalker (http://img.photobucket.com/albums/v93/KurlonT/PC%20Games/UT3-Necris-Vehicles.gif)

Cicada and Paladin (http://img.photobucket.com/albums/v93/KurlonT/PC%20Games/UT3-Axon-Vehicles.gif)

Slow Volume (http://img.photobucket.com/albums/v93/KurlonT/PC%20Games/SlowVolume.gif)

1. Start a Instant Action game
2. Open the console and type ghost (then push enter)
3. Next type in one of the following (then push enter):

Vehicles:
summon utgamecontent.utvehicle_darkwalker_content
summon utgamecontent.utvehicle_cicada_content
summon utgamecontent.utvehicle_fury_content
summon utgamecontent.utvehicle_paladin
summon utgamecontent.utvehicle_nemesis

Slow Volume:
summon utgamecontent.utslowvolume_content

*Enter in ghost mode before you summon vehicles
*Summoned vehicles don't have sound attached to them unless they are part of the map
*If you enter a vehicle then ghost mode is no longer active

KillerRabbit
13th Oct 2007, 09:14 PM
Great find Kurlon! I'll have to go try that out...

Kronos[X]
13th Oct 2007, 09:22 PM
Yes great find. The cicada rules, its so much better then the UT2K4 version. That fury is going to be a nasty little thing.

KurlonT
13th Oct 2007, 11:14 PM
Added Paladin and Nemesis to the list...:2thumbs:

juneau
13th Oct 2007, 11:25 PM
I can't wait to try this! :2thumbs:

Rand{CLR}
13th Oct 2007, 11:57 PM
The fury is pretty cool and all, but I think it's dead meat against Raptors. That laser can't hope to match the range and homing ability of the Raptor AA missile.

Is there a secondary fire mode on Darkwalker? Hitting my secondary mouse button doesn't seem to do anything.

Will have to try the Paladin (which hopefully won't suck so much in this game), and the Nemesis.

-Rand

KillerRabbit
14th Oct 2007, 12:44 AM
there isnt too much that happens visibly, but it hurts the guys around the legs.

CarbonFire
14th Oct 2007, 01:27 AM
Some of those vehicles are really fun

Couldn't get the slowvolume to spawn for some reason though :?

Not sure if the fury will be able to stand to the raptors....depends on how well the boost can avoid the incoming ones. Raptors can fire those missles pretty doggone fast.

{CLR}geneSW
14th Oct 2007, 01:39 AM
Eh Pally doesn't seem to bad, primary fire is a hair smaller, but i'm asuming as powerful as ever. Shield seems to take a hair longer to deploy though.

Thought fury had a secondary fire mode?

Rand{CLR}
14th Oct 2007, 02:55 AM
The fury "secondary" is a boost of speed. It's a nice boost of speed, but it's too short to let it close on a Raptor, for example.

-Rand

KillerRabbit
14th Oct 2007, 09:35 AM
I think I'll wait until I've practiced with them (let alone actually used them in battle) before making comments on how it will be.

Grisu
14th Oct 2007, 10:06 AM
Awesome. I love the cicada... :)

KurlonT
14th Oct 2007, 10:42 AM
Couldn't get the slowvolume to spawn for some reason though

You have to be close to the ground...probably coded for the deployable.

The fury "secondary" is a boost of speed. It's a nice boost of speed, but it's too short to let it close on a Raptor, for example.

Yep but the speed boost does work from all directions so it might be able to flank a Raptor. Guess it's main weapon has some form of auto aim.

Is there a secondary fire mode on Darkwalker? Hitting my secondary mouse button doesn't seem to do anything.

Some form of area push back weapon because you can see it move vehicles when they are underneath it....not sure on the actual damage.

Nemesis seems to have a turbo rate of fire option when it uses the "stand up" option. Seems slower when it's deployed like that compared to the normal mode.

Paladin seems to have a recharge bar for something but couldn't activate it out of the usual keys.

slinky317
14th Oct 2007, 10:17 PM
I believe the recharge bar on the paladin is the strength of the shield. It decreases as it takes hits.

CarbonFire
15th Oct 2007, 12:12 AM
Couldn't get the slowvolume to spawn for some reason though

You have to be close to the ground...probably coded for the deployable.
Thanks, figured it out after a bit myself when I kept trying to spawn one.

Nemesis seems to have a turbo rate of fire option when it uses the "stand up" option. Seems slower when it's deployed like that compared to the normal mode.
Nemisis looks like it has 3 modes.

Normal - which it defaults to when you get into it - medium ROF and Speed
Siege - turret is raised using the jump key, giving a faster ROF and better view, but slowing you down to a crawl.
Speed - hit crouch to activate this, turret recesses all the way into the body and you get sort of a GoW-esque crawl cam - the vehicle is able to move much faster, but you can only shoot directly in front of you.