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Cain
14th Aug 2008, 07:35 PM
Should we try this on our server ???


http://forums.alliedmods.net/showthread.php?t=72791

The Realism Mod for DoDS adds many features that many Realism communities look for in the game.
This version incorporates some of the original features of the ES version:

* Bleeding - if your health drops below a certain level, the player bleeds until they either get healed or they die
* Machine Gunners and Rocket players are heavier and slower
* The time to win the round is displayed
* When a player gets hit in the arm, the weapon may be dropped depending on the damage
* Displays headshots
* Fade to black on death
* Medic feature - call medic and you get healed
* Knock back on injury

The SourceMod version adds many more features:

* Medic arrival can be set so that when the player calls medic, there will be a delay.
* Now if you get hit in either arm, you may drop your gun (the ES version only had it working for one arm)
* Get hit in either leg and you move slower and cannot jump as high, until you get healed.
* Medic healing is random and not set to a certain value (as in the ES version)
* When healing takes place, the player's screen fades out slightly and they are immobilized (unable to move), but they can still fire.
* Constant yelling for medic will prevent access to healing
* On injury, the players screen will fade to red briefly. If they are bleeding, as their health lowers, the screen becomes more opaque.
* A cvar to set all players' health at spawn

The plugin is also set up for my new Medic Class plugin (coming soon) so that the medic function is disabled if the Medic Class plugin is installed.

Anonymous Walrus
14th Aug 2008, 07:56 PM
Sounds cool... not sure what everyone else thinks, but it might be a good change of pace

RuThLeSsKiLLa
14th Aug 2008, 07:58 PM
no thanks. i personally dont like this mod. :|

Apache Warrior
14th Aug 2008, 09:17 PM
Remember when you had this type of medic mod on CS? Do you remember when players could set other players on fire if they were to close to an exploding nade? :D
Apache

Cain
14th Aug 2008, 09:27 PM
lol !! And the screaming was hilarious !!

Apache Warrior
14th Aug 2008, 10:40 PM
And if a player, who was on fire, got to close to another player...whoosh. :D And more screaming. :D
Apache

H0ly-H@nd-Gr3nade
15th Aug 2008, 12:58 AM
While this sounds pretty cool, there are a few drawbacks:
1. It sounds quite complicated for new players.
2. Players must download new content before they even join the server. Currently, custom maps are even a stretch.

I personally don't want it.

ch33s3r
16th Aug 2008, 02:59 PM
I've played with servers that use this mod and I find it to be irritating. If you get shot in the arms for a significant amount of damage, you automatically drop your weapon. Sure that's MORE realistic, but I find it to be LESS fun. In my opinion, and this goes for ALL games, when you are left with a choice in gameplay design between realism and fun gameplay, ALWAYS choose fun gameplay.

DougBob
16th Aug 2008, 03:45 PM
That's true on the fun part, BUT some of us do like the option to have a game that is more realistic. There's not really that many of them.

RuThLeSsKiLLa
16th Aug 2008, 06:51 PM
That's true on the fun part, BUT some of us do like the option to have a game that is more realistic. There's not really that many of them.

u want something hardcore realism.?

try Red Orchestra, u wont be disappointed. that its a ultimate realism game for WWII 8)

Duke{CLR}
16th Aug 2008, 07:54 PM
I think this would be fun as hell but I don't think the general public would like it much.