View Full Version : Gameplay Impressions?
LAMONT
12th Oct 2007, 11:40 PM
So... I played some VCTF tonight. Admittedly my PC is not the most up to date thing in the world which could be part of the problem... but I didn't really think it was all that great. I was bored after about 30 mins of exploring the map and getting into some melee.
What happened to dodgejumping? Is the UT3 version of that like 99? The few firefights I engaged in didn't seem to be all that intense. I didn't even like the hoverboard. I think something is wrong with me.
Maybe I just need to give it more time, and do some tweaking to reduce some chop and perceived lag. Was really hoping to play Warfare, to see if in the end the fun factor will be there.
Also, the server browser is fugly. 2K4's rocked, wish it was similar.
Rand{CLR}
13th Oct 2007, 12:02 AM
In a lot of ways, I'm where you are Lamont. I'm running the game quite well, but the movement has definitely been borked, and it's not all that good right now. Some vehicles don't feel quite right to me either, and things like Goliath shell deflection are even worse than ONS--you shoot 6 times at the same target, you should hope that at least some of them hit the same spot so you can adjust. Instead, they're all over the place.
I thought Raptors were borked too at first, but I just had to get used to them. They've even more manuverable now. The downside is, dogfights seem somehow more random--lock-ons are MUCH faster, and missile fire rate is faster too. First guy to get a lock wins the fight.
I'm a little disappointed, but I'm tempered in my opinion because a) It's going to be really hard for ANY game to be as good, or better, than UT2k4, and b) the clan guys are going to go insane-bonkers over the movement, so there is hope they'll make some tweaks before the demo, and release.
Darkwalkers own though. I can't wait to try the rest of the Necris goodies.
-Rand
BigTwinky
13th Oct 2007, 12:27 AM
While some might be tempted to say its still in beta, I think their beta is more of a polished game ready for release and this whole releasing a beta / demo is more to remind people playing TF2 and such that UT3 is around the corner.
As for my impressions of the gameplay...hard to tell. Check out my screenshot and you'll know why...
The server I did play on had 10 people, 5 a side and most were just exploring and triyng new things. Far from the 64 CLR server of 2k4 with hoards of peeps using strategy and such...gotta give it time :)
Thrashdragon
13th Oct 2007, 12:44 AM
I need a better card to truly appreciate it (although it runs surprisingly well on a 7600GS), but I was actually kinda meh about it. For some reason it feels like an old game with new graphics slapped on. It just didn't feel like anything new...although that may be due to my getting tired of playing with the same freaking weapons for eight years. It just feels...okay. Nothing mindblowing.
I'll give it some additional playtime to see if it can change my mind, this is UT after all.
HaagenDazs
13th Oct 2007, 02:58 AM
I'm having a great time, but then again I haven't played since when Cains 2k4 server went offline. One thing I notice though is that if you are on a server thats buggy/sucks, it really will make it seem like your client is bugged/laggy. I was worried the first few servers I hopped on ( I was falling through textures and having other camera problems), but there are a few decent ones out there (and now Cains!). So keep giving it a try.
My system does pretty good with the game, and I love the fast pace. Hover board is ok on a sever where no one knows to use the mini, but I think it will be about useless once the game has been around for a while.
Cain
13th Oct 2007, 03:21 AM
*cough* Cain's is the best *cough*'
:D
CarbonFire
13th Oct 2007, 04:11 AM
Well, since I was lagging on Cains to an incredible degree (even moreso than usual), I wasn't able to play much on the server. I did get to play onsome other servers though.
THIS is UT3? Why is everyone midget-small? Why is run speed so slow? Perhaps I haven't had a good connection yet, but why does it seem that nothing feels connected to the world? Even sorta feels that way with bots in Instant action :?
I dunno. Perhaps Warfare mode really is all that and a bag of chips, and I just haven't experienced it yet. So far, I'm strangely underwhelmed. Kinda like I was about ET:QW, only at least you could run fast in that game :|
Dead_And_Gone
13th Oct 2007, 05:25 AM
Hmmmm.. not the overwhelming rejoicing I was expecting.
Well, is this a finished product? Or the full version will be a total upscale funfest? I have no comparison since this will be the first UT product I'll have played.
I need to get on Cain's server SOON, or you guys will OWN ME FOREVER. lololol
KurlonT
13th Oct 2007, 07:48 AM
I need a better card to truly appreciate it (although it runs surprisingly well on a 7600GS), but I was actually kinda meh about it. For some reason it feels like an old game with new graphics slapped on. It just didn't feel like anything new...although that may be due to my getting tired of playing with the same freaking weapons for eight years. It just feels...okay. Nothing mindblowing.
Graphics are really nice even on my reduced settings (1280x1024, Processing:Muted, World Detail: 1, Texture Detail:2, Screen Proc: 100%) but I can't wait to see it w/ all the eye candy on the PS3. For the most part my FPS hover around 30-40's but I wasn't expecting even that much on a A64 3000+, 1GB Ram and R800 XT...:D
Movement felt just like UT'99 although IMO the developers actually had this in mind but threw in the wall jumping and double jumps from the later versions. I do like how they made the Bender two persons and the SPMA one person to cut out all the DUI funny business.
Hoverboards are great if you can latch on to a Scorpion (haven't tried a Raptor) but on this map (Suspense) it's hard to stay on them due to the limited ways of attacking the flag room. They are handy in reaching the Quad Damage/Avril via the suspension cables to the upper level of the bridge. Would like to see them in action on a Warfare map to make a final conclusion...although it's funny that the hoverboard has a dodge feature.
I like the changes w/ the Bender, SPMA and Raptor although the Scorpion still seems really fragile even w/ the speed boost. Goliath seems to me harder to get main cannon shots to stay on target while on the move due to the recoil. The minigun is really cool though and can take out the smaller vehicles in no time.
Oh I hope the Friends list will eventually show what servers they are on
rather than just the current interface.
Darkwalkers own though. I can't wait to try the rest of the Necris goodies.
+1
MajorDeath
13th Oct 2007, 08:31 AM
This game is a lot better than what I think most folks are saying IMO. A lot of I miss this and that and such. I played for a couple of more hours and it's really growing on me as it's own game seperate from all the other UT's. Can't wait for Warfare!!
The only think I will say is the Scorpion and Bender are hard to control. Seems to be a delay in the controls that cause you to run into walls a lot.
MD
Apache Warrior
13th Oct 2007, 09:38 AM
This game is a lot better than what I think most folks are saying IMO. A lot of I miss this and that and such. I played for a couple of more hours and it's really growing on me as it's own game seperate from all the other UT's. Can't wait for Warfare!!
The only think I will say is the Scorpion and Bender are hard to control. Seems to be a delay in the controls that cause you to run into walls a lot.
MD
Maybe you shouldn't drink and drive. :shock: :D
Apache
Grisu
13th Oct 2007, 10:13 AM
Really like deathmatch so far. Voice actors rock as always: "Multikill, Rampage", really give me a thrill... :)
For the vehicles: I think they're borked. Armor seems to be to weak. Had no fun while driving... :cry:
LAMONT
13th Oct 2007, 10:34 AM
This game is a lot better than what I think most folks are saying IMO. A lot of I miss this and that and such. I played for a couple of more hours and it's really growing on me as it's own game seperate from all the other UT's. Can't wait for Warfare!!
The only think I will say is the Scorpion and Bender are hard to control. Seems to be a delay in the controls that cause you to run into walls a lot.
MD
I definitely need to give it more time... but for some reason my expectations were maybe too high? Not sure. I definitely feel like VCTF-Suspense as a map is bland though.
Need to try out some more modes/maps, find a server with no lag and spend some time in it to see.
I'm a gameplay guy, don't care nearly as much about the bells and whistles. 2K4 had amazing gameplay, I'm jaded. I'll give it time...
Cold Catalyst
13th Oct 2007, 11:44 AM
Graphics are really nice even on my reduced settings (1280x1024, Processing:Muted, World Detail: 1, Texture Detail:2, Screen Proc: 100%) but I can't wait to see it w/ all the eye candy on the PS3. For the most part my FPS hover around 30-40's but I wasn't expecting even that much on a A64 3000+, 1GB Ram and R800 XT..
Nice? I'm running the same settings with 1.5gigs of ram and a GeForce 7300GT and my graphics look like Unreal99. Maybe it's just my computer and low settings, but gosh, I wasn't especting things to be this bad. Everythings blurry and bland, textures smeered together like peanut butter. I'll go tweak my settings and get back to you guys, I just thought I'd post my thoughts
juneau
13th Oct 2007, 11:48 AM
I'm totally loving this so far. The movement is pretty good, however it could be faster. The graphics are awesome. And i can't wait till all the CLR's are duking it out and get some proper strategies going.
One thing i'm not doing with this game is comparing it to any other UT release. Maybe that's the reason i'm loving it so much.
Cain
13th Oct 2007, 11:53 AM
I'm totally loving this so far. The movement is pretty good, however it could be faster. The graphics are awesome. And i can't wait till all the CLR's are duking it out and get some proper strategies going.
One thing i'm not doing with this game is comparing it to any other UT release. Maybe that's the reason i'm loving it so much.
1) Nothing like a bunch of CLRs duking it out !!
2) I suspect Warfare mode will be our Mode of choice.
-- Cain
juneau
13th Oct 2007, 12:14 PM
I'm totally loving this so far. The movement is pretty good, however it could be faster. The graphics are awesome. And i can't wait till all the CLR's are duking it out and get some proper strategies going.
One thing i'm not doing with this game is comparing it to any other UT release. Maybe that's the reason i'm loving it so much.
1) Nothing like a bunch of CLRs duking it out !!
2) I suspect Warfare mode will be our Mode of choice.
-- Cain
I hope so. Hence my siggy. :D
Starfire
13th Oct 2007, 12:22 PM
Remember folks, this is a BETA demo not THE demo although there are fewer bugs than I noticed on the bf2142 or quakewars betas. Three big things I noticed: raptor movement is somewhat unbalanced--left, right and up are equal but down is sluggish and slow comparatively. The headshot box is too big even for me. On a 200 ping server I got 2 headshots out of 3 of my first shots. The last issue is the Join Server issue. I'm not sure if it was intentional by Epic or not but only Epic-sanctioned dedicated servers(like Cains) can be joined via the master server list...the rest you must know the server ip and enter it through the console. Mojo ran a 10 person ded server out of his home on his fiber connection(6meg down, 3 meg up) and it ran very, very well with no lag.
I popped on Cains late last night and played on a 3/4 full server for a bit and it ran very well for me....better than his 2k4 ons server. It was great playing with Goat and Cain---been a while. That was a nice surprise hearing your voice Cain! Pretty neat option of server admin voip broadcast!! That will be a handy little tool.
Cain
13th Oct 2007, 12:28 PM
Excellent point Starfire !! Excellent point!!
So far it looks to me as if this game uses LESS Server CPU than onslaught did !! I'm in constant communication with the Epic guys and they already have a bunch of bugs Id's and know how to fix them
Where you in CTF this morning when I apparently, accidentally allowed 153 players !!
That had to be intense !! I love big games, but I suspect that would be a little spammy even for me !!
:D
http://www.cainslair.com/ut3153.png
Cold Catalyst
13th Oct 2007, 12:34 PM
I cranked up the settings to world 3 texture 3 and EVERYTHING is still fuzzy and blurry. Is this my fault or what... why can't I get crisp clean gameplay?
http://img156.imageshack.us/img156/3559/ut3mo1.th.png (http://img156.imageshack.us/my.php?image=ut3mo1.png)
juneau
13th Oct 2007, 12:35 PM
153 players!!! :shock:
So isn't the player count hard coded?
Starfire
13th Oct 2007, 01:11 PM
Where you in CTF this morning when I apparently, accidentally allowed 153 players !!
Missed that one:P but here's a related one...right now your dm server shows 24/34 and when I clicked Join it said Server Full then I clicked immediately and got in but there were only maybe 12 folks on and it was not the end of the map. Maybe Master Server numbers wrong???
juneau
13th Oct 2007, 01:15 PM
Where you in CTF this morning when I apparently, accidentally allowed 153 players !!
Missed that one:P but here's a related one...right now your dm server shows 24/34 and when I clicked Join it said Server Full then I clicked immediately and got in but there were only maybe 12 folks on and it was not the end of the map. Maybe Master Server numbers wrong???
I've noticed that too. :?
On a unrelated matter i just got my first dominating and rocket scientist. :D
dirtyoldgoat
13th Oct 2007, 01:16 PM
They've always suggested that the game was built for a certain amount of players and that you shouldn't go over it, but it's never been hard-coded like they do with any HL2 multiplayer games.
{CLR} Naillik
13th Oct 2007, 02:16 PM
I'm totally loving this so far. The movement is pretty good, however it could be faster. The graphics are awesome. And i can't wait till all the CLR's are duking it out and get some proper strategies going.
One thing i'm not doing with this game is comparing it to any other UT release. Maybe that's the reason i'm loving it so much.
1) Nothing like a bunch of CLRs duking it out !!
2) I suspect Warfare mode will be our Mode of choice.
-- Cain
+1
and...
+10,000!!!! :D:D
Rand{CLR}
13th Oct 2007, 02:18 PM
No CLRs when I managed to get into VCTF, but I was pimping up the server whenever I could (i.e. when I wasn't shooting at stuff with my Goliath :twisted: ).
I'm sort of annoyed, I could only play about 40 minutes this afternoon. I'm out until much later tonight to go catch dinner and a movie with the wife.
-Rand
juneau
13th Oct 2007, 02:26 PM
I really need to get into the VCTF server as ive only played on the TDM server so far.
I've been owning it up too. Jump + rocket to the head = never fails. :D
KillerRabbit
13th Oct 2007, 02:29 PM
Personally, I hate this demo and despise Epic for what they have done. For years I've been playing 2k4 many times a week and have had a blast every time. So naturally I've been awaiting the UT3 release. But now that we get a look at how the game really is...well, the game is filled with far more awesomeness that I could have ever expected. And for that I curse Epic for making me wait another month for the full game! Seriously, awesome stuff.
Sirex
13th Oct 2007, 04:52 PM
Erm lets see...
Dislike this windows 95 impression they got going "oh you changed something, restart"
Server browser... lets just say, meh.
- Horrible to use, no 'view server info' at least its not obvious where it is.
- No favorites or again its not obvious if it is there.
- I have to go thru all those horrible screens just to play a game on a server i know i would have in my favs.
Ingame...
-lets see, i've dropped my res, my detail, my tex, anything i can - think of and i still get 19fps.... whats up with that... and i get like 45-60 off line with a whack load of bots in 1 lil room....
- Too dark and gloomy, feels like GoW all over again.
- I dont like this have to press 'esc' to see chat, I know they are making this for the console too but i mean come on do we pc's have to suffer just cos of that
- No death messages... I want to know that jimmyjoe killed garrybaldie with a bioriffle..... or what someone killed me with!
- few other minor things
Other than that its fun :D
Guess i'm not 'with it' cos all games atm seem to have this style and i dont like it....
fizbanrt
13th Oct 2007, 05:22 PM
Guess i'm not 'with it' cos all games atm seem to have this style and i dont like it....
Couldn't agree with you more; guess we're just too old skool? Maybe time to hang up our flak cannon's and move on to playing Unreal Shuffleboard 2007? :)
In all, the game play is much more slow than Ut2k4, but with the removal of the double dodge hand stand flip out stuff, I suppose that is to be expected. Either that, or being away from FPS games for quite awhile... well, whatever.
Though I want to add my loud voice to the "Down with the server browser" chant and hoping (but not expecting) that this is just a place holder.
Apache Warrior
13th Oct 2007, 05:50 PM
I took a break from work and tried the game. I never liked UT 2K4 even though I tried to. I enjoyed this a lot and would probably like team based play even better. :2thumbs:
Apache
MajorDeath
13th Oct 2007, 06:12 PM
You guys make me proud!!! I'm so glad to here all the positive feedback about the game! It makes me want to give all of you a big hug!!!
For those of you wanting to make the game look even better, and run even better, check out the graphics tweak kronos[X] posted!
http://dark4se.com/cainslairforums/viewtopic.php?t=23042
Starfire
13th Oct 2007, 07:36 PM
- No death messages... I want to know that jimmyjoe killed garrybaldie with a bioriffle..... or what someone killed me with!
Forgot about that one! I do not like not knowing who killed me with what.
I'm not missing the double-dodge that much...and that's from someone who has played 2k4 nearly every day since it came out. It still seems fast. The shock rifle is my new best friend, bio is pretty awesome with the delayed-kill.
fizbanrt
13th Oct 2007, 08:34 PM
I don't miss the double dodge, but out of habbit I try to do it anyway. No big deal. The more I play the game, the more comfortable I get with the movement.
I thought I would not like the sniper -- I was wrong. I'm just as annoying with it as I was with the LG.
One thing I do miss, and maybe i have "missed" it, is weapon throw. I seem to recall reading that it would not be present in this version of the game, which if true, is unfortunate (but it seems that the ammo respawn points are on a faster timer to compensate).
{CLR} Naillik
13th Oct 2007, 08:36 PM
Personally, I hate this demo and despise Epic for what they have done. For years I've been playing 2k4 many times a week and have had a blast every time. So naturally I've been awaiting the UT3 release. But now that we get a look at how the game really is...well, the game is filled with far more awesomeness that I could have ever expected. And for that I curse Epic for making me wait another month for the full game! Seriously, awesome stuff.
lol you almost had me. You'd have been the last person I'd expect to hate it :D
Sirex
13th Oct 2007, 08:38 PM
One more thing... the darn gamespy id's....
Yeah use them for logging, but please for the love of all things chocolate bring back the call yourself what you want thing!
Cain
13th Oct 2007, 09:35 PM
I took a break from work and tried the game. I never liked UT 2K4 even though I tried to. I enjoyed this a lot and would probably like team based play even better. :2thumbs:
Apache
I'm gonna faint !!
dirtyoldgoat
13th Oct 2007, 09:37 PM
Finally managed to get on the Lair for some VCTF. Amazing gameplay, amazingly smooth, was a lot of fun. The teams were pretty balanced, I think the map lasted for about an hour with overtime in full effect.
MrCleanX
13th Oct 2007, 09:44 PM
:2thumbs: ROCKS!!! :2thumbs:
Can't wait to play Warfare!!!
fizbanrt
13th Oct 2007, 09:46 PM
Finally managed to get on the Lair for some VCTF. Amazing gameplay, amazingly smooth, was a lot of fun. The teams were pretty balanced, I think the map lasted for about an hour with overtime in full effect.
It was also nice to see some of the CLRs in there. Lot of good play and good team work -- except when Mr. Goat tried to run me over with a manta (I was on his team!)
Apache Warrior
13th Oct 2007, 10:12 PM
I took a break from work and tried the game. I never liked UT 2K4 even though I tried to. I enjoyed this a lot and would probably like team based play even better. :2thumbs:
Apache
I'm gonna faint !!
:D
Apache
Fun teaming up with you tonight Goat, you driving the Manta and me hitching a ride behind you. Works quite well. BTW, I was Dinkledorf.
I really hope they bring out another VCTF map soon. I am liking the game so far but am starting to OD on Suspense. I would really like to take the Raptor on a real run, this map is not exactly
Raptor friendly, can't open it up.
I am noticing some lag on Sniper and Shock and absolutely need/want/demand a better crosshair for Shock.
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